Global Recreation Management Software & Services Market

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Published Date: 2021-01-06 | Pages: 97 | Category: New Technology | Report Code: GRMI98029

This report focuses on the global Recreation Management Software & Services status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Recreation Management Software & Services development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America. The key players covered in this study PerfectMind EZFacility Yardi System Active Network Civicplus Legend Recreation Software Jarvis Corporation Daxko RecDesk MyRec Dash Platform Vermont Systems InnoSoft Fusion Recreatex Market segment by Type, the product can be split into Venue Management Registrations & Membership Management Ticketing and Event Management Others Market segment by Application, split into Community Parks Recreation Departments Healthcare & Wellness Education & Academics Sports Training Center Others Market segment by Regions/Countries, this report covers North America Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Recreation Management Software & Services status, future forecast, growth opportunity, key market and key players. To present the Recreation Management Software & Services development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by type, market and key regions. In this study, the years considered to estimate the market size of Recreation Management Software & Services are as follows: History Year: 2015-2019 Base Year: 2019 Estimated Year: 2020 Forecast Year 2020 to 2026 For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

This research study involves broad usage of both secondary and primary data sources. The research process involves the identification of numerous factors which affect the industry, comprising the market environment, government policy, historical data, present trends in the market, competitive landscape, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges.



Market Estimation

Top-down and bottom-up approaches are used for validating the market size for companies, regional segments along with relevant market segmentations such as product type and application.
This report includes market estimations which are based on the marketed sale price of a product. Further breakdown of product segments, particular market share are formed based on the weightage assigned to every segment, which is derived of their usage rate and average price. The entire probable factors which effect the markets and influence them in a great way are included in this research report; and have been accounted for, studied in-depth and are confirmed through primary research. These are then studies to get the final qualitative and quantitative data. Any of the factors such as the outcome of inflation, economic downfall, and any kind of policy and regulatory alterations and/or other such factors are not accounted for in the market forecast. All of this data is amalgamated and included with thorough inputs and analysis from Gravitas Market Insights is curated in this report.



Along with the previously mentioned approaches, various data triangulation methods, in order to conduct market estimations and market forecasting for the complete market segments are detailed in this report. Key Companies present in the said market are also acknowledged via in-depth secondary research and primary research.

1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by Recreation Management Software & Services Revenue 1.4 Market Analysis by Type 1.4.1 Global Recreation Management Software & Services Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Venue Management 1.4.3 Registrations & Membership Management 1.4.4 Ticketing and Event Management 1.4.5 Others 1.5 Market by Application 1.5.1 Global Recreation Management Software & Services Market Share by Application: 2020 VS 2026 1.5.2 Community Parks 1.5.3 Recreation Departments 1.5.4 Healthcare & Wellness 1.5.5 Education & Academics 1.5.6 Sports Training Center 1.5.7 Others 1.6 Coronavirus Disease 2019 (Covid-19): Recreation Management Software & Services Industry Impact 1.6.1 How the Covid-19 is Affecting the Recreation Management Software & Services Industry 1.6.1.1 Recreation Management Software & Services Business Impact Assessment - Covid-19 1.6.1.2 Supply Chain Challenges 1.6.1.3 COVID-19?s Impact On Crude Oil and Refined Products 1.6.2 Market Trends and Recreation Management Software & Services Potential Opportunities in the COVID-19 Landscape 1.6.3 Measures / Proposal against Covid-19 1.6.3.1 Government Measures to Combat Covid-19 Impact 1.6.3.2 Proposal for Recreation Management Software & Services Players to Combat Covid-19 Impact 1.7 Study Objectives 1.8 Years Considered 2 Global Growth Trends by Regions 2.1 Recreation Management Software & Services Market Perspective (2015-2026) 2.2 Recreation Management Software & Services Growth Trends by Regions 2.2.1 Recreation Management Software & Services Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Recreation Management Software & Services Historic Market Share by Regions (2015-2020) 2.2.3 Recreation Management Software & Services Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter?s Five Forces Analysis 2.3.5 Recreation Management Software & Services Market Growth Strategy 2.3.6 Primary Interviews with Key Recreation Management Software & Services Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top Recreation Management Software & Services Players by Market Size 3.1.1 Global Top Recreation Management Software & Services Players by Revenue (2015-2020) 3.1.2 Global Recreation Management Software & Services Revenue Market Share by Players (2015-2020) 3.1.3 Global Recreation Management Software & Services Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global Recreation Management Software & Services Market Concentration Ratio 3.2.1 Global Recreation Management Software & Services Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by Recreation Management Software & Services Revenue in 2019 3.3 Recreation Management Software & Services Key Players Head office and Area Served 3.4 Key Players Recreation Management Software & Services Product Solution and Service 3.5 Date of Enter into Recreation Management Software & Services Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026) 4.1 Global Recreation Management Software & Services Historic Market Size by Type (2015-2020) 4.2 Global Recreation Management Software & Services Forecasted Market Size by Type (2021-2026) 5 Recreation Management Software & Services Breakdown Data by Application (2015-2026) 5.1 Global Recreation Management Software & Services Market Size by Application (2015-2020) 5.2 Global Recreation Management Software & Services Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Recreation Management Software & Services Market Size (2015-2020) 6.2 Recreation Management Software & Services Key Players in North America (2019-2020) 6.3 North America Recreation Management Software & Services Market Size by Type (2015-2020) 6.4 North America Recreation Management Software & Services Market Size by Application (2015-2020) 7 Europe 7.1 Europe Recreation Management Software & Services Market Size (2015-2020) 7.2 Recreation Management Software & Services Key Players in Europe (2019-2020) 7.3 Europe Recreation Management Software & Services Market Size by Type (2015-2020) 7.4 Europe Recreation Management Software & Services Market Size by Application (2015-2020) 8 China 8.1 China Recreation Management Software & Services Market Size (2015-2020) 8.2 Recreation Management Software & Services Key Players in China (2019-2020) 8.3 China Recreation Management Software & Services Market Size by Type (2015-2020) 8.4 China Recreation Management Software & Services Market Size by Application (2015-2020) 9 Japan 9.1 Japan Recreation Management Software & Services Market Size (2015-2020) 9.2 Recreation Management Software & Services Key Players in Japan (2019-2020) 9.3 Japan Recreation Management Software & Services Market Size by Type (2015-2020) 9.4 Japan Recreation Management Software & Services Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia Recreation Management Software & Services Market Size (2015-2020) 10.2 Recreation Management Software & Services Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia Recreation Management Software & Services Market Size by Type (2015-2020) 10.4 Southeast Asia Recreation Management Software & Services Market Size by Application (2015-2020) 11 India 11.1 India Recreation Management Software & Services Market Size (2015-2020) 11.2 Recreation Management Software & Services Key Players in India (2019-2020) 11.3 India Recreation Management Software & Services Market Size by Type (2015-2020) 11.4 India Recreation Management Software & Services Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America Recreation Management Software & Services Market Size (2015-2020) 12.2 Recreation Management Software & Services Key Players in Central & South America (2019-2020) 12.3 Central & South America Recreation Management Software & Services Market Size by Type (2015-2020) 12.4 Central & South America Recreation Management Software & Services Market Size by Application (2015-2020) 13 Key Players Profiles 13.1 PerfectMind 13.1.1 PerfectMind Company Details 13.1.2 PerfectMind Business Overview and Its Total Revenue 13.1.3 PerfectMind Recreation Management Software & Services Introduction 13.1.4 PerfectMind Revenue in Recreation Management Software & Services Business (2015-2020)) 13.1.5 PerfectMind Recent Development 13.2 EZFacility 13.2.1 EZFacility Company Details 13.2.2 EZFacility Business Overview and Its Total Revenue 13.2.3 EZFacility Recreation Management Software & Services Introduction 13.2.4 EZFacility Revenue in Recreation Management Software & Services Business (2015-2020) 13.2.5 EZFacility Recent Development 13.3 Yardi System 13.3.1 Yardi System Company Details 13.3.2 Yardi System Business Overview and Its Total Revenue 13.3.3 Yardi System Recreation Management Software & Services Introduction 13.3.4 Yardi System Revenue in Recreation Management Software & Services Business (2015-2020) 13.3.5 Yardi System Recent Development 13.4 Active Network 13.4.1 Active Network Company Details 13.4.2 Active Network Business Overview and Its Total Revenue 13.4.3 Active Network Recreation Management Software & Services Introduction 13.4.4 Active Network Revenue in Recreation Management Software & Services Business (2015-2020) 13.4.5 Active Network Recent Development 13.5 Civicplus 13.5.1 Civicplus Company Details 13.5.2 Civicplus Business Overview and Its Total Revenue 13.5.3 Civicplus Recreation Management Software & Services Introduction 13.5.4 Civicplus Revenue in Recreation Management Software & Services Business (2015-2020) 13.5.5 Civicplus Recent Development 13.6 Legend Recreation Software 13.6.1 Legend Recreation Software Company Details 13.6.2 Legend Recreation Software Business Overview and Its Total Revenue 13.6.3 Legend Recreation Software Recreation Management Software & Services Introduction 13.6.4 Legend Recreation Software Revenue in Recreation Management Software & Services Business (2015-2020) 13.6.5 Legend Recreation Software Recent Development 13.7 Jarvis Corporation 13.7.1 Jarvis Corporation Company Details 13.7.2 Jarvis Corporation Business Overview and Its Total Revenue 13.7.3 Jarvis Corporation Recreation Management Software & Services Introduction 13.7.4 Jarvis Corporation Revenue in Recreation Management Software & Services Business (2015-2020) 13.7.5 Jarvis Corporation Recent Development 13.8 Daxko 13.8.1 Daxko Company Details 13.8.2 Daxko Business Overview and Its Total Revenue 13.8.3 Daxko Recreation Management Software & Services Introduction 13.8.4 Daxko Revenue in Recreation Management Software & Services Business (2015-2020) 13.8.5 Daxko Recent Development 13.9 RecDesk 13.9.1 RecDesk Company Details 13.9.2 RecDesk Business Overview and Its Total Revenue 13.9.3 RecDesk Recreation Management Software & Services Introduction 13.9.4 RecDesk Revenue in Recreation Management Software & Services Business (2015-2020) 13.9.5 RecDesk Recent Development 13.10 MyRec 13.10.1 MyRec Company Details 13.10.2 MyRec Business Overview and Its Total Revenue 13.10.3 MyRec Recreation Management Software & Services Introduction 13.10.4 MyRec Revenue in Recreation Management Software & Services Business (2015-2020) 13.10.5 MyRec Recent Development 13.11 Dash Platform 10.11.1 Dash Platform Company Details 10.11.2 Dash Platform Business Overview and Its Total Revenue 10.11.3 Dash Platform Recreation Management Software & Services Introduction 10.11.4 Dash Platform Revenue in Recreation Management Software & Services Business (2015-2020) 10.11.5 Dash Platform Recent Development 13.12 Vermont Systems 10.12.1 Vermont Systems Company Details 10.12.2 Vermont Systems Business Overview and Its Total Revenue 10.12.3 Vermont Systems Recreation Management Software & Services Introduction 10.12.4 Vermont Systems Revenue in Recreation Management Software & Services Business (2015-2020) 10.12.5 Vermont Systems Recent Development 13.13 InnoSoft Fusion 10.13.1 InnoSoft Fusion Company Details 10.13.2 InnoSoft Fusion Business Overview and Its Total Revenue 10.13.3 InnoSoft Fusion Recreation Management Software & Services Introduction 10.13.4 InnoSoft Fusion Revenue in Recreation Management Software & Services Business (2015-2020) 10.13.5 InnoSoft Fusion Recent Development 13.14 Recreatex 10.14.1 Recreatex Company Details 10.14.2 Recreatex Business Overview and Its Total Revenue 10.14.3 Recreatex Recreation Management Software & Services Introduction 10.14.4 Recreatex Revenue in Recreation Management Software & Services Business (2015-2020) 10.14.5 Recreatex Recent Development 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details